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Thursday 31 October 2013

Google Nexus 5 with Android 4.4 KitKat appears in Google Play store launched to India at Rs. 28,999

Previous post of this Google Nexus from Launched time :

After weeks of speculation, Google and LG have officially announced the 
Google LG Nexus 5.


The Nexus 5 comes with a 4.95-inch full-HD IPS display and is powered by a 2.26GHz quad-core Qualcomm Snapdragon 800 processor alongside 2GB of RAM. It comes with an 8.0-megapixel rear camera and a 1.3-megapixel front camera. It comes in 16GB and 32GB storage options, with Black and White colours to choose from.

Google Nexus 5 is the first to run Android 4.4, which brings a new dialer that automatically suggests people the most likely call while Caller ID by Google matches an incoming phone number to a business even if that number isn't stored in the contact list. Users can send and receive text messages directly from Hangouts, and Hangouts for Android now supports location sharing. 


"LG is proud to partner with Google again to develop the fastest, most powerful Nexus phone ever," said Dr. Jong-seok Park, president and CEO of LG Electronics Mobile Communications Company. "Nexus 5 offers the ultimate functionality in a modern design and is a testament to the level of innovation that can be generated when two great companies come together for a second act." 

Nexus 5 is now available for purchase (no contract required) on Google Play in the United States, Canada, France, Germany, Italy, Spain, U.K., Australia, Korea and Japan.

"We're excited to collaborate with LG on a new Nexus device," said Sundar Pichai, senior vice president of Android, Chrome and Apps at Google. "Google Nexus 5 is the slimmest and fastest Nexus phone to date and puts the latest platform innovations of Android 4.4, KitKat, right in the hands of consumers.

Interestingly, the phone has been listed on Google Play India as well carrying a price tag of Rs. 28,999 for the 16GB variant ($349 in the US) and Rs. 32,999 for the 32GB variant ($399 in the US).




Technical specifications






Monday 28 October 2013

Barack Obama's Twitter, Facebook, Campaign website and Email Accounts hacked by Syrian Electronic Army


The pro-Assad group Syrian Electronic Army claims it has hacked the President Barack Obama’s website , Twitter-Facebook accounts and access email accounts linked to Organizing For Action, the non-profit offshoot of Obama For America, Obama's 2012 campaign operation.

Last night, Syrian Electronic Army (SEA) hacked into Obama's donation website donate.barackobama.com, which was temporarily redirected to the website of the hacking group (sea.sy/indexs/) with a short message: “Hacked by SEA”.


The hackers were able to take over only a secondary donations page. It was an older page - still on the site, but was no longer being used.

They have also posted fake tweets and updates from Obama's Facebook Page and Twitter accounts, "All the links that Barack Obama account tweeted it and post it on Facebook was redirected to a video showing the truth about Syria" Hacker told Mashable in an interview.




At the time of writing, the donate.barackobama.com website no longer redirects visitors to the SEA’s website, but the links posted on his Twitter and Facebook accounts had not been fixed as of publishing time.

According to a screenshot shared by the hacking group, they have also claimed that they have access Obama Campaign email accounts.






Zone-H mirrors of hack are also available for readers:
  • Link 1 (http://donate.barackobama.com)
  • Link 2 (https://my.barackobama.com/page/s/hacked-by-sea)

'Syrian Electronic Army is an organized hacking group loyal to the Syrian President Bashar al-Assad and known for their high profile cyber attacks. This year they were able to disrupt the New York Times web page multiple times, Twitter, CNN, the Huffington Post and Global Post and many more targets.

The SEA website launched in May 2011 stating the group's mission: to attack the enemies of the Syrian government, mainly those who fabricated stories about the Syrian civil war.



LG unveils curved-screen smartphone - G-Flex of OLED Gadjet

Seoul: LG Electronics unveiled on Monday a curved-screen smartphone, taking on rival Samsung in a niche market seen as a first step on the road to fully flexible products. Despite its name, the 'G-Flex' does not bend, but uses flexible OLED (organic light-emitting diode) to produce a curved six-inch display.
The model is "the best representation yet of how a smartphone should be curved," the president of LG's mobile unit Park Jong-Seok said, in a clear dig at Samsung.
Earlier this month, Samsung started retailing its "Galaxy Round" - a 5.7-inch (14.5 centimetre) handset with a display that curves from side-to-side to fit the contour of the hand. The 'G-Flex' is curved on the vertical axis in order to, the company said, "follow the contour of the face".
Curved displays are already commercially available in large-screen televisions offered by both Samsung and LG. The displays are supposed to offer a more immersive viewing experience but are significantly more expensive than standard screens. The Galaxy Round is currently only available in South Korea and retails at 1.08 million won ($1,000).
Curved screens are still at a nascent stage in display technology, which is shifting towards flexible panels that are bendable or can even be rolled or folded.
LG said the G-Flex would be available to South Korean consumers from November, but did not provide a price estimate.



Sunday 27 October 2013

Terminator Rat becomes more sophisticated inn recent APT attacks

 Sometimes the simplest techniques can foil the complex systems created by security firms and large enterprises to detect malicious programs and files.
 
Advanced Persistent Threat (APT) is a term referring to targeted attacks on enterprises and other organizations and recently referred to what appeared to be nation-state intelligence agencies using cyber assaults for both conventional espionage and industrial espionage.
 

Advanced threats have targeted control systems in the past and these attacks use commercially available and custom-made advanced malware to steal information or perpetrate fraud.
 



HRD gives go ahead to Aakash 4, will be ready by next year with slight updates

New Delhi: After much deliberation, the Union HRD ministry has given the go ahead to its ambitious Aakash 4 project, and a cabinet note seeking permission for the production of the low-cost tablet is expected soon.
Under this proposal, HRD plans to procure over 22 lakh tablets at a cost of Rs 330 crore through Directorate General of Supplies (DGS&D), ministry sources said. In the first phase of the scheme, Aakash 4 tablets will be given to engineering institutes which will be directly bought from vendors empanelled by the DGS&D.
The tablet, estimated at USD 35 per piece, will be provided to students at a subsidised rate. Sources at the Ministry of Communications and Information Technology have said the new tablet will be out by January next year.
The CAG in September had slammed the HRD Ministry for the shortcomings in the Aakash tablet project, raising questions over "arbitrary" selection of IIT-Rajasthan to launch the scheme.
The public auditor had observed that the ministry decided to launch Aakash through the IIT-Rajasthan without ascertaining their capacity to undertake the work which adversely affected the project delivery.
The development of the tablet has since been shifted from the Indian Institute of Technology (IIT), Jodhpur, to IIT Bombay. The new version of the tablet will allow students to read and compose in Hindi, Kannad, Punjabi, Gujarati, Tamil, Malayalam, Manipur etc along with audio-video chat facility. 



Buffer hacked; Twitter, Facebook flooded with Spam Weight-loss links

If you're a user of the Buffer app, the social-media management service that let you cross-posting to various social networks, be aware that the service got hacked yesterday, with spam messages going out over Facebook. 


"Buffer was hacked around 1 hour ago, and many of you may have experienced spam posts sent from you via Buffer. I can only understand how angry and disappointed you must be right now." Buffer team said, in an email sent to users and also posted to Buffer’s blog.

It’s not yet clear how many of Buffer’s 1 million or so users were affected by the hack, but buffer maintains that user passwords are safe nor has any "billing or payment information been affected or exposed".

It appears that Buffer's Facebook and Twitter spam messages were first sent at around 2:20 p.m. ET. Hackers have used the exploit to spam user accounts on Facebook, Twitter, Google+, and other sites.

Just recently, Instagram saw a viral wave of weight-loss-related spam spread quickly across its service, though it was not the result of a hack.

There’s not much detail from Buffer on the hack, though as of the time of publishing, it doesn’t seem as if the Buffer team itself knows just yet.



Buffer also today reported that the problem has been fixed and that security has been bolstered. The service is now operating as normal, but users will need to reconnect their Facebook and Twitter accounts.



Apple's New Mac pro ... really amazing with video of development

The Mac Pro is dressed in red and auctioned for a good cause


The only Apple product auction is a classic in this world and will soon close a new chapter, thanks to the designer Jony Ive and Marc Newson, responsible for what we see in the picture that heads the news.

Yes, the new Mac Pro is dressed in red and wearing their best clothes to be auctioned entirely laudable a purpose, raising money for the Product Red project, started by Bono, lead singer of U2, struggling to eliminate AIDS in Africa .


In order to raise the most money has been made public that only manufacture such equipment, so the Mac Pro red is "one of a kind".


Finally, as usual, in charge of carrying out the auction will be Sotheby's.



The auction is expected to reach a figure get vente be around between 40,000 and 60,000.

So does the Mac Pro, pure technological pornography announced at the WWDC, the Apple Mac Pro, has returned to prominence in the last event of the signature, which defined its price basis (2.999 dollars), release (December 2013) and other details of this amazing machine as the frequency of 3.7 GHz Xeon processor.




A workstation without comparison possible by design with anything seen so far for the workstation sector and which is already considered as the most innovative Apple in this decade. Described by us media as 'pure technological pornography', it has been designed and built entirely in the United States, something that takes care of properly advertise the firm (for opponents of the 'made in China') in an impressive video that teaches the process of construction.





Thursday 24 October 2013

Google Uses Minecraft to Teach Quantum Physics Rules


Google thinks it can get kids hooked on the wacky world of quantum physics early on by using the popular game Minecraft. The Internet giant has unveiled a game mod designed to help millions of Minecraft players become familiar with the strangeness of quantum physics rules that appear to defy reality.
The new game mod, called qCraft, allows Minecraft players to mess around with quantum rules such as superposition, entanglement, and observational dependency. These tricks would allow players to create quantum teleporters, make entangled Minecraft blocks that can both be affected simultaneously by changing the properties of just one block, and build castle drawbridges that vanish when seen from different perspectives.
"Of course, qCraft isn’t a perfect scientific simulation, but it’s a fun way for players to experience a few parts of quantum mechanics outside of thought experiments or dense textbook examples," said the Google Quantum Artificial Intelligence (AI) Lab team in a blog post.
he game Minecraft has become a breakout success as an indie game with more than 12 million sales for the game's PC version and 33 million total sales across the PC, XBox and mobile versions of the game. The game's blocky world-building design—playable by kids and adults of practically all ages—makes it seemingly ideal as an intersection between virtual education and virtual playground.
Minecraft players can download the qCraft mod for Windows or Mac as part of several popular mod bundles, or read up on the craziness of quantum mechanics at the qCraft wiki. The mod is also compatible with the officially-supported MinecraftEdu version of the game intended for use in classrooms.
Google teamed up with MinecraftEdu and Caltech’s Institute for Quantum Information and Matter to build the game mod. Together, they decided to build a mod that represented quantum rules through loose analogies rather than go for high-level authenticity.
"The plan for the future is to upload a variety of posts and educational resources on qcraft.org discussing the science behind the high-level concepts presented within the game, at a level that middle-schoolers can appreciate," said Spyridon Michalakis, a postdoctoral researcher at Caltech's Institute for Quantum Information and Matter, in a blog post.
The qCraft mod comes as part of Google's broader interest in quantum computing—the field that aims to harness quantum mechanics to solve certain complex calculations faster than conventional computers. Google founded its Quantum AI Lab in conjunction with its purchase of a machine from D-Wave, a Canadian company that claims to have built and sold the first commercial quantum computers.
"One question is clear: Where will future quantum computer scientists come from?" said the Google Quantum AI Lab team. "Our best guess: Minecraft." 



Tuesday 22 October 2013

6 Major Google Changes Reveal the Future of SEO and details

The last few weeks have been amazing. Google has made some big changes and they are all part of a longer term strategy that has many components.
In short, Google is doing a brilliant job of pushing people away from tactical SEO behavior and toward a more strategic approach.
You could argue that "tactical SEO is dead", but that's not quite right. And don't run around saying "SEO is dead" because that is far from the truth, and I might just scream at you.
Instead, let's take a few steps back and understand the big picture. Here's a look at the major developments, some of Google's initiatives driving this change, and the overall impact these changes will have on SEO.

1. '(Not Provided)'

Google made the move to make all organic searches secure starting September 23. This means we've lost the ability to get keyword data for users arriving to our websites from Google search.
Losing Google keyword data is sad for a number of reasons. This impacts publishers in many ways, including losing a valuable tool for understanding what the intent of customers that come to their site, for conversion optimization, and much more.
For tactical SEO efforts, it just means that keywords data is harder to come by. There are ways to work around this, for now, but it just won't be quite as simple as it used to be.

2. No PageRank Update Since February

Historically, Google has updated the PageRank numbers shown in the Google Toolbar every 3 months ago or so, but those numbers haven't been updated since February. This means 8 months have gone by, or two updates have been skipped.
In addition, Google's Distinguished Engineer Matt Cutts has said Toolbar PageRank won't be updated again this year, leading many to speculate that PageRank is going away. I won't miss it because I don't look at PageRank often and I normally don't have a Google toolbar in my browser.
However, a lot of people still use it as a crude measurement of a site's prominence.
For sites with a home page that has PageRank 7 or higher, it may in fact be reasonable to assume that the site has some chops. Correspondingly, sites with a home page that has a PageRank of 3 or lower, it is either new, or probably a low quality experience. Stuff in the middle, you just don't know.
If Google shuts off this data flow entirely, which wouldn't be surprising, then they will have to rely on other real world (and better) measurements instead. This would actually be better than using PageRank anyway, because Google says they don't use it that way themselves, so why should we?

3. Hummingbird

There are a few elements to Google's Hummingbird algorithm, announced in time for Google's official birthday, but like Caffeine before it, this is really a major platform change. Google has built a capability to understand conversational search queries much better than before.
For example, submit a query to Google such as "show me pictures of Fenway Park", and it does:
Knowledge Graph show me pictures of Fenway Park
Then you can follow that query with this one: "who plays there", and you get this result:
Knowledge Graph who plays there
Both of these show conversational search at work (but note that the Boston Beacons folded in 1968 after just one season, so that is an error in that result – shows that they have much work to do!).
Hummingbird really changes the keyword game quite a bit. Over time, exact keyword matches will no longer be such a big deal.
The impact of this algorithm is likely to be quite substantial over the next 2 or so years. Net-net, they have drastically reduced access to the raw data, and are rolling out technology that changes the way it all works at the same time!

4. Google+

OK, this one isn't new. Google launched Google+ June 28, 2011.
While it seemed to get off to a slow start initially, many argue that it has developed a lot of momentum, and is growing rapidly. The data on Google+'s market share is pretty hard to parse, but there are some clear impacts on search, such as the display of personalized results:
google plus usage personalization
In addition, you can also see posts from people on Google+ show up in the results too. This is true even if you perform your search in "incognito" mode:
google plus impact on SEO
And, while I firmly believe that a link in a Google+ share isn't treated like a regular web link, it seems likely to me that it does have some SEO value when combined with other factors.
How Google+ fits into this picture is that it was built from the ground up to be a content sharing network that helps with establishing "identities" and "semantic relevance". It does this quite well, and in spite of what you might read in some places, there is a ton of activity in all kinds of different verticals on Google+.

5. Authorship

OK, authorship also isn't new (launched on June 7, 2011), but it is a part of a bigger picture. Google can use this to associate new pieces of content with the person who wrote it.
Over time, this data can be potentially used to measure which authors write stuff that draw a very strong response (links, social shares, +1s, comments) and give them a higher "Author Rank" (note that Google doesn't use this term, but those of us in the industry do).
We won't delve into the specifics of how Author Rank might work now, but you can read "Want to Rank in Google? Build Your Author Rank Now" for my thoughts on ways they could look at that.
That said, in the future you can imagine that Google could use this as a ranking signal for queries where more comprehensive articles are likely to be a good response. Bottom line: your personal authority matters.
I also should mention Publisher Rank, the concept of building a site's authority, which is arguably more important. Getting this payoff depends on a holistic approach to building your authority.

6. In-Depth Articles

Google announced a new feature, in-depth articles August 6. You can see an example of this here:
In-depth Articles Obamacare
The Google announcement included a statement that "up to 10% of users' daily information needs involve learning about a broad topic." That is a pretty big number, and I think over time that this feature will become a pretty big deal. Effectively, this is an entirely new type of way to rank in the SERPs.
This increases the payoff from Author Rank and Publisher Rank – there is a lot to be gained by developing both of these, assuming that Google actually does make it a ranking factor at some point. Note that I wrote some thoughts on how the role of in-depth articles could evolve.

Is There a Pattern Here?

Yes, there is. The data they have taken away has been historically used by publishers to optimize their SEO efforts in a very tactical manner.
How do I get higher PageRank? What are the keywords I should optimize for? Taking these things out of the picture will reduce the focus on these types of goals.
On the other side of the coin, the six major Google changes listed above are all moves that encourage more strategic behavior. Note that I didn't bring up Google Now, which is also a really big deal too, and it's another big piece of the Google plan, just not a major driver of the point I'm trying to make today.
All of these new pieces play a role in getting people to focus on their authority, semantic relevance, and the user experience. Again, this is what Google wants.
For clarity, I'm not saying that Google designed these initiatives specifically to stop people from being tactical and make them strategic. I don't really know that. It may simply be the case that Google operates from a frame of reference that they want to find and reward outstanding sites, pages, and authors that offer outstanding answers to user's search queries. But the practical impact is the same.
The focus now is on understanding your target users, producing great content, establishing your authority and visibility, and providing a great experience for the users of your site. Properly architecting your site so that the search engines can understand it, including using schema and related markup, addressing local search (if that is relevant to you), and work of this type still matters, too.
But, the obsession with tactical items like PageRank and keywords is going to fade away. As Google tweaks the way their service operates, and look for ways to capture new signals, they do things that naturally push you in that direction. It isn't going to stop. Expect more of the same going forward!



Monday 21 October 2013

Battlefield 4 Beta Performance: 16 Graphics Cards, Benchmarked and it's experiment of beta version details

We spent our weekend playing the Battlefield 4 multiplayer beta, and made sure to capture a ton of performance data with lots of PC hardware. Does your system have what it takes to handle this title? It comes out this month; you'd better look and see!
PC gamers who love great-looking first-person shooters have more than a few big-name franchises to choose from. But if you're particularly enchanted with large-scale multiplayer battles that include a wide array of player-piloted vehicles, one series stands above the rest. The Battlefield games weren't the first to focus on that style, but they certainly had a hand defining the genre.
The imminent release of Battlefield 4 is, therefore, a big deal to PC gamers. We spent some time with the public multiplayer beta to see what's new and check out pre-release performance on a wide array of graphics cards and processors
Gone in 60 seconds
Gone in 60 seconds
Of course, this means our analysis is limited to online play for now (though that tends to be what makes the series so long-lasting). The basics haven't changed: the four player roles are still assault, support, engineer, and recon. The beta offers the staple conquest-style game with large vehicle-populated maps, along with an infantry-focused domination option on a smaller map and void of mechanical transportation. The new obliteration and defuse games are not available yet. Neither are competition favorites like team deathmatch, rush, or squad deathmatch. There's only one map in the beta test: Seige of Shanghai. Like Battlefield 3, the game servers are selected via a Web browser.
Server browser

Server browser

The sense of scale is much larger than any Battlefield game I've played before, thanks to the sprawling city and large buildings. The new Frostbite 3 game engine facilitates gorgeous visuals that remind me a lot of Crysis 3. There are other changes, like improved water dynamics, the commander mode (also available from Battlefield: 2142), and the new "levolution" feature that gives you the ability to destroy large-scale map features, such as buildings, to move the location of objectives. While levolution sounds cool, it appears to be hard-coded into specific structures. My understanding was that only one building in the Seige of Shanghai could be destroyed. It was already down in every server I joined, though, so I never saw this feature in action.
Chopper up...
Chopper up...
I would have liked to see fully-destructible terrain, though of course that introduces logistical issues. We're hoping, then, that the final version of Battlefield 4 includes at least one map with more "levolvable" structures.
Otherwise, the beta's environment is fairly standard, perhaps a bit more interactive than prior titles in the franchise. There's a lot of glass and architectural detail that demonstrates abuse from gunfire and explosions, and much of the concrete cover is destructible. Most of the buildings are static above the first floor, though.

Chopper down.



















































Chopper down.
Thus far, Battlefield 4 looks like it's shaping up to be a polished, better-looking version of its predecessor with even more interesting environments to play in.

We all know we're going to be busy playing Battlefield 4 when it comes out, so let's take a moment during the beta period to discuss DICE's Frostbite 3 engine.

Again, Battlefield 4 employs an updated Frostbite 3 engine, the newest version of Digital Illusions CE's game technology for the next-gen console and PC platforms. While it makes its commercial debut with Battlefield 4, Frostbite 3 will also power Need or Speed: Rivals later this year, in addition to the next iterations of the Dragon Age, Mass Effect, and Star Wars: Battlefront franchises. 

Compared to it's predecessor, Frostbite 3 features higher-resolution textures, particle effects, and changes to tessellation, according to the company's feature video. A new networked water feature ensures that all players see the same waves in the water at the same time, allowing small naval craft to hide behind waves in rough seas.
Leavin' On A Jetski
Leavin' On A Jetski

First we tested the Low, Medium, High, and Ultra detail presets, finding that the texture detail on Low appeared dependent on the game type. We noticed higher-resolution textures on the Low setting in domination mode compared to conquest, even on the same Seige of Shanghai map. It's not clear whether this is a beta glitch, or a result of the game dynamically allocating resources based on the number and size of models in the map.


We chose to benchmark the domination map because of its higher texture resolution on the Low setting. We didn't notice a significant performance hit shifting between the Medium and High presets, so we tested Low (MSAA off, AA Deferred off, Ambient Occlusion off), High (MSAA off, AA Deferred high, HBAO enabled), and Ultra (4x MSAA, AA Deferred high, HBAO enabled) detail presets.  





















                               The challenge of benchmarking a multiplayer game is that every run is potentially different, altering the load from one test to the next. For this reason, we performed our measurements on serve



We all know that graphics cards like the Radeon HD 7990 require a substantial amount of power, so XFX sent along its PRO850W 80 PLUS Bronze-certified power supply. This modular PSU employs a single +12 V rail rated for 70 A. XFX claims that this unit provides 850 W of continuous power (not peak) at 50 degrees Celsius (notably higher than the inside of most enclosures).



we've almost exclusively eliminated mechanical disks in the lab, preferring solid-state storage for eliminating I/O-related bottlenecks. Samsung sent all of our labs 256 GB 840 Pros, so we standardize on these exceptional SSDs.



As far as testing goes, we have to use Fraps in conjunction with a predefined 

path for 60 seconds of recording. We planned to use our FCAT tools to report frame rates for dual-GPU solutions like the Radeon HD 7990 and GeForce GTX 690, factoring out dropped and runt frames, but this turned out to be impossible. The frame overlay only works in 32-bit applications, and the Battlefield 4 multiplayer beta is 64-bit-only.

Test System
CPUIntel Core i5-2550K (Sandy Bridge), Overclocked to 4.2 GHz @ 1.3 V
MotherboardAsus P8Z77-V LX, LGA 1155, Chipset: Intel Z77M
NetworkingOn-Board Gigabit LAN controller
MemoryAMD Gamer Series Memory, 2 x 4 GB, 1866 MT/s, CL 9-9-9-24-1T
GraphicsGeForce 210 1 GB DDR3
GeForce GT 630 512 MB GDDR5
GeForce GTX 650 Ti 1 GB GDDR5
GeForce GTX 660 2 GB GDDR5
GeForce GTX 670 2 GB GDDR5
GeForce GTX 770 2 GB GDDR5
GeForce GTX Titan 6 GB GDDR5
GeForce GTX 690 4 GB GDDR5

Radeon HD 6450 512 MB GDDR5
Radeon HD 6670 512 MB DDR3
Radeon HD 7770 1 GB GDDR5
Radeon HD 7790 1 GB GDDR5
Radeon HD 7870 2 GB GDDR5
Radeon HD 7950 Boost 3 GB GDDR5
Radeon HD 7970 3 GB GDDR5
Radeon HD 7990 6 GB GDDR5
Hard DriveSamsung 840 Pro, 256 GB SSD, SATA 6Gb/s
PowerXFX PRO850W, ATX12V, EPS12V
Software and Drivers
Operating SystemMicrosoft Windows 8 Pro x64
DirectXDirectX 11
Graphics DriversAMD Catalyst 13.10 Beta 2, Nvidia GeForce 331.40 Beta
Benchmarks
Battlefield 4
Multiplayer beta
Custom THG Benchmark, 60-second Fraps run
Map: Siege of Shanghai, Game Type: Domination